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Seali

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Number of posts : 536
Age : 33
Registration date : 2008-01-24

PostSubject: Low Numbers Limbus   Mon Feb 11, 2008 4:26 am

Here is a method to beat most area with small party. Use it to farm multiples areas at the same time for a quick ultima/omega, get better coin rate or increase your chance to get AF with a small group.

Don't forget you can invite someone in the area to lot on your chip (18 pt could get 1 omega set in a day), and if your ls is doing it at the same time, you can trade AF between different groups. When you zone in, just make sure you are not in the same alliance, or the 2nd half of the alliance will have to wait for the first half to end their limbus


Refer to ffxi wikipedia for the technicalities about every area. Always good to keep it open if you aren't familiar with your area.
http://wiki.ffxiclopedia.org/Category:Limbus


Apolyon

North West ~3BLM or 2BLM/1RDM

Kill mobs until the gate open, kill the boss (2blm with manafont can take them easily with movement debuff) and proceed to next floor. On 3rd floor, skip the turtle boss since it regen too fast. Gravity/bind kite the wyrm, and ES+sleep it every few nuke to reorganize. You can usually get it down to 60% before sleeping it for the first time. After the initial zerg, just ES+sleep every 15-20%, and use the benediction box to refresh manafont and Elemental seal when needed. It's perfectly doable with 2blm+rdm or 3blm, just play it safe, trade hate and kite (the big rock near time chest works well for kiting). On final floor, kill all 3 behemoths konprinz, and kite the big one around the big donut. Don't forget to /assist Chevelnik to know who it is targeting (important to avoid confusion on meteor)

~coin: 45-50


-It's also possible for a NIN+RDM to farm ~30coins by clearing everything but ghost on first floor.

-Herald gaiter blm, and rdm can solo this zone if they are lucky with portal.

North East: 4-6PPL (mnk and war/nin +brd+rdm)

On the first floor, go directly for the boss, and both large mandragora, then try to pop a few chest if you can, but don't bother with small one. They are a pain to tank (double attack and counter), and have low drop rate on coins. You can sleep them, pop chest and zone for an easy bene/+10minutes.
On second floor, pull the small birds, sleep one and kill the 2nd. Go for the big one after. Once the item chest pop, I recommand zoning to save time (can pop the remaining time chest, sleep/bind the mob and zone)
On 3rd floor, kill doll until you get the portal. Kill all pots for coins and item chest
On 4th floor, kill every monkeys, followed by both giants that arent imune physical. Zone out if you can, otherwise, have your RDM chainspell nuke Chronos, followed by a bene chest and another chainspell. Mnk's new merit ability can help against imune physical gigas
On the final floor, kill all dhamels, than pull the manticore from the side if you have time and kill them one by one. You can clear the area without killing the manticore (chest pop after the 8th dhamel).
~coin: 45-55

South West: Balanced melee burn of 6
Can probably go as low as 4-5, but this area isnt particularly easy if you want item chest.

1st floor: Kill fomor until the chest you want pop (not sure if they pop all 3 together). You can only take one. Time or item is fine
2nd floor: Clear everything one by one, and pop time or item depending of what you got on previous floor
3rd floor: Kill mimic until you get all 3 chest. If you're out of time, move up, if not, continue killing them
Fourth floor: Pull the elemental set corresponding to the current day when you zoned on this floor to pop the final chest. Continue farming until you have 30sec left, and pop the final chest

~coin: 25-30

South East: 6 PPL melee burn with different weapon type

Just zerg everything on the way, make sure your melee have 2 weapon type to speed up the floor with immunity.

~45 coin




Temenos


West: 6PPL (3 melee/nin, 1brd, 1whm or rdm, 1 sleepga I or II )

This one is pretty straigth forward. Just kill everything on your path, use your 2hour as soon as you can since there is many bene chest ahead.

On ooze floor, I recommand leaving after the first kill since they are painful and take a while to kill. Last floor take about 6-7minutes, and most floor around 10minutes. You will get ~3 times chest, ~3 item chest and ~3bene chest on your way. You can fail if you have awful luck with time chest, but it rarely happen

~50 coin


East: 6PPL melee burn (3 melee/nin, 1brd, 1whm or rdm)

Kill all elements one by one (4 on every floor), If you get 1 time chest on first 2 kill, pop it and move to next floor. You will need 2 or 3 time chest depending of your luck (go for 3 time on your first run). If you get 2 item chest, pop one and pray for item. If avatar pop, kill it and stun its 2hour (really easy to stun).

Make good use of bar spell in this Limbus. If you have a war, tomahawk ability work wonder and double your dmg. Make sure to never let time go under 10 minutes in this BC since it's approximatively the time it takes to clear a floor to get a time extension if you're not lucky. A complete floor with summon pop takes around 15minutes, final floor 7-8 (with fenrir). If a summon pop, have someone save tp to stun the 2h since their charge time is really slow.

~35-40coin

North: 6PPL melee burn (3 melee/nin, 1brd, 1whm and 1 sleepga)

This is probably the hardest first tier limbus, but it can be done anyway. Try skipping as many useless mosnters as you can if you want to get away with 2 times chest. Refer to the wikipedia to know what mobs are PH

First floor: Skip last 2 rdm (go straigth for the war, pop chest and zone)
Second floor: Kill the mnk, and go for all 3 gigas after, be careful with charm and EES
Third floor: If the first mnk open the portal, sleep the second and go straigth for the treasure PH
Fourth floor: Kill all 4 blm demons to avoid any link, and kill the middle 3. Have 2mages run away from astral flow to avoid useless death
Fifth floor: Kill all 4, watch astral
Sixth floor: You can avoid the thf+smn duo by hugging the wall. If you aggro them, pray for the best during astral flow (1000dmg). You usually have enough time to clear the first room, and go straigth for treasure PH in 2nd room. Sleep the rest and zone (you can avoid 2 PH this way)
Seventh floor: Someone sleepga, zerg the 2 blm with 2hours, and go for the rdm after, and drk finally. If your only sleeper is rdm/blm, you can use chainspell sleep II after a sleepga to take care of them.

Never let the timer slip under 15minutes, except on the final floor (plan 10minutes for this one in case something goes wrong)


~30-35 coins






Central 1st floor:
Thes less I had for this one is 9 or 10. Pretty sure it can be done with less since we had some time left. Kill enhanced dragon before ahkriman, and save cleaner for the end. Nothing really hard, just need decent geared melee. Make sure to use the ramp against mobs to avoid AoE

Central 2nd floor: 6-7PPL 3melee/nin, 1whm/smn, 1brd, 1rdm, 1blm (can possibly go under, never tried)

Elemental resist melee dmg, but dont have much more hp than a normal one. Tomahawk works well if you are a war and happen to have that skill unlocked. Mnk's new merit ability probably help too. Anyway, kill them in order to fight a single avatar (doesnt matter which one you kill first, as long you do it in weakness order: fire --> water --> thunder --> earth --> wind --> ice --> fire).

For the avatar, pull it in room with high ramp (like the one in north section). Give barspell and charol to the melee, and another song (haste song usually). You can keep one melee upstair in case the other 2 dies, but you should be able to resist with charol+bar.

For carbuncle/light avatar, single pull both elements with carbuncle (that's why whm/smn), and kill carbuncle the same way you killed the avatar previously. With charol up, its 2hours should do around 1100dmg

~35 coins


Central 3rd floor:

No clue, but I would say based on the previous limbus a normal tp burn pt can do it. Rolling Eyes Sleep annoying two hours, use the ramp to avoid mijin/astral.




http://www.bluegartrls.com/forum/viewtopic.php?f=24&t=10676

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RetroRobot

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Registration date : 2008-01-24

PostSubject: Re: Low Numbers Limbus   Mon Feb 11, 2008 3:23 pm

I'm only familiar with three limbus events, but this is highly curious. As we always did effectively with our job selection before, the problem seemed to rely on "cognitive" recognition from others. *coughGLPcough* Otherwise, I felt we did quite well.

From what I read:

+ Ideal to have a mage job leveled if needed. 3 blms can do faffynm, but 4-5 blms/rdms/whatnot, would be better. So again, further agreement to the importance of these jobs
+ DD jobs that have at least two weapons skilled up in their profession. Ideal if they were highest -> next highest, but whatever can work.
+ A bard eventually
+ Meritsmeritsmeritsmerits
+ Practice. It's a lot easier to anticipate what mobs are around/to avoid if you've done the limbus event before. Knowing where and what to avoid will prove useful in saving time.
+ /nin being godsend really.

Limbus has always been loads of fun. I would greatly inquire further trial and testing on small limbus groups, as we have done previously.

Other questions:

+ On KB, we usually had one tank or sommat to distract him so the mages can bomb. Eventually getting PLD up, I look forward to doing this. Anything I can anticipate/prep for, or just the usual "run like hell, don't get too out of range, and piss it off?"
+ DD importance vs dd+ shadows ideally?
+ What is good sleep+bomb practice for eventual blms/rdms that will work their way to limbus events? Or rather, will limbus be good practice in itself?

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Seali

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PostSubject: Re: Low Numbers Limbus   Mon Feb 11, 2008 3:41 pm

RetroRobot wrote:


Other questions:

+ On KB, we usually had one tank or sommat to distract him so the mages can bomb. Eventually getting PLD up, I look forward to doing this. Anything I can anticipate/prep for, or just the usual "run like hell, don't get too out of range, and piss it off?"
+ DD importance vs dd+ shadows ideally?
+ What is good sleep+bomb practice for eventual blms/rdms that will work their way to limbus events? Or rather, will limbus be good practice in itself?


+Generally KB has been done with 3 blms switching hate with one another. I have a macro that will tell you who has hate so that person knows to keep running. Tanks are used for the faffy NM to kite generally.

+When tp burning it is ideal for all DD to have /nin. This cuts down on overall need for heals.

+I would have to say that limbus in and of itself is decent practice. At 75 you *can* practice on worms in Mt. Z, but that can only give you a basic feel for how it works since in an event you'll have to coordinate with the other blms so nukes are timed accordingly.

Overall I feel that limbus is wonderful practice for a lot of jobs. For example... If I ever have you on pld kiting Genbu or something bell it would have been beneficial for you to practice kiting on the faffy NM as we are more familiar with him.

And I will always stress that if you are nervous about your role in any situation that voice chat cuts communication time down by a ton. This helps you ask questions and obtain better explanations as text can get lost or be confusing at times.
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